I'm a huge proponent of virtual worlds and all of the different opportunities that lie within each world. From BusinessWeek to Advertising Age and every magazine/newspaper in between, we're seeing some great integrations into the virtual world such as the BBC and MLB. However, many people are not aware of the intricacies of planning an event or understanding how the "grid" system works within a virtual world, namely Linden Labs' Second Life.
The grid is the platform that Second Life runs on. It's a combination of computing power, storage and software that allows Second Life to run and be usable by the hundreds of thousands of inhabitants. Currently, there Second Life uses nearly 1,000 dual processor/dual- core systems and is growing at about 7% per month in terms of computing power.
In an article by Tom Gibbs, he explains the grid system in a bit more depth and how it relates to virtual worlds. This is essential to understand if you want to learn how these worlds grow and what holds them back.
Tags: grid, Second Life, Linden Lab, computing
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